I have added windows in this render and made the handrails on the decking slightly smaller as i realised they were slightly to big. To acheive the reflection in the windows a created a plane to fit inside the window frames on each window. I then set the ambient and diffuse colour to black in the materials editor and set the specular level to 275 and glossiness to 45. I then clicked on the opacity blank button and added a falloff map, fall off map type to fresnel. After that i added a ray trace map int he reflection slot and set the refraction to 80.
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